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1988-06-27
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ANTIC presents...
HUMAN DESIGN - An Amiga 3D Accessory Disk
by Richard Berry
HUMAN DESIGN is provided on an unprotected disk because the author and
Antic both believe that the buyer should be able to make backup copies for
their own use ONLY. Because this disk is unprotected, we expect you to
respect the copyright and NOT give, sell or lend copies of this program to
anyone else.
The author spent many hours designing, writing and testing this product.
His income depends on its sales. The unauthorized reproduction of the
HUMAN DESIGN disk and/or blueprints is illegal. Please help us protect
and enforce the author's rights in this product so that we may continue to
provide you with unprotected software. No part of this product may be
reproduced and/or distributed in any form or by any means without the prior
written consent of Antic.
Please make sure you know how to use this product properly before doing
important work with it. Antic and the author disclaim responsibility for
any damages resulting from the use or misuse of this software product, and
disclaim liability for losses of any kind or nature, financial or
otherwise, incurred or alleged to have been incurred as a result of the
purchase and use of this product.
ANTIC is a trademark of Antic Publishing, Inc.
HUMAN DESIGN - Copyright 1987 Richard Berry
Objects converted with InterChange by Syndesis
Copyright 1988 John Foust and Harriet Maybeck Tolly
MAKING BACKUPS
Be sure to make a working copy of this disk. You can do this by clicking
on this disk's icon from the Workbench, then selecting "Duplicate" from the
Workbench menus. Or, you can use the "DISKCOPY" command in the CLI. For
more information about duplicating disks, see your AmigaDOS manual. Your
investment is protected by making a working copy of this disk. If this
working disk is ever damaged, or you accidentally delete a file, you can
always restore the files from the original master disk.
Contents
--------
Here is a description of each object. See the HUMAN DESIGN Blueprints for
illustrations of the individual objects.
FemaleSkullRibs.scene Skull and upper thorax
FemaleRightArm.scene Right arm
FemalePelvis.scene Pelvis
FemaleRightLeg.scene Right leg
FemaleJoint.scene Joints of a female skeleton
MaleSkullRibs.scene Skull and upper thorax
MaleRightArm.scene Right arm
MalePelvis.scene Pelvis
MaleRightLeg.scene Right leg
MaleJoint.scene Joints of a male skeleton
RightHand.scene A very detailed right hand
WatchMan.scene Simple male human figure
WatchWoman.scene Simple female human figure
Object formats
--------------
The HUMAN DESIGN disk is currently sold in two formats. One type of disk
contains objects for VideoScape 3D, while the other contains objects in
Sculpt 3D format. Using the 3D modeling program you own, you can modify
the objects on this disk to make new objects.
Sculpt 3D has an integrated object editor, so making new objects from the
HUMAN DESIGN objects is easy.
VideoScape 3D comes with tools called EGG and OCT. These can be used to
join objects together into larger objects, or to re-color objects, or to
make new objects. For more information about EGG and OCT, consult your
VideoScape 3D documentation. Aegis also sells a program called Modeler.
It lets you manipulate VideoScape 3D objects with great precision.
It is possible to convert these objects to the file formats of other
3D modeling programs. For more information, see the text named
"InterChange" on this disk.
Loading objects into VideoScape 3D
----------------------------------
On the main VideoScape 3D screen, there is a button gadget labeled "Load
Object". Clicking here brings up a file requester. Enter or select the
disk drive name where you've inserted the HUMAN DESIGN disk. If you want
to load a part from a drawer, be sure to select one of the drawer names
listed above. All VideoScape 3D objects on this disk have the letters
".geo" appended to the name of the object file.
Loading objects into Sculpt 3D
------------------------------
On the Project menu of Sculpt 3D and Sculpt Animate 3D, there is an item
called "Load Object". This brings up a file requester. In the "Drawer:"
gadget, enter the name of the disk drive where you've inserted the HUMAN
DESIGN disk.
After you've selected an object, it will be loaded into the current
crosshairs position.
For parts such as the Right Arm or Right Leg, you can must use the Sculpt
Edit Do Reflect tool to make the corresponding Left part. To do this,
position the part so that it is completely visible in one window.
Then select all the vertices so they are yellow, with Edit Select All.
Position the crosshair cursor to the left of the part. The part will
be reflected about this point. When you select Edit Do Reflect, a
mirror image of the part will appear to the left of the cursor.
Animating/Rendering the Models
--------------------
The WatchMan/Woman and Male/FemaleJoint files are included to aid in the
animation (with Animate 3D) and rendering of these complex models. The
WatchMan/Woman files contain a group of very simple geometric forms each
representing a matching group of connected vertices (i.e a bone or group of
bones) in the complex
models.
Use these simplified models to test camera positions/movement, lighting
and object movement. Your tests will run very quickly when using these
simple models, allowing you to refine your work prior to the final recording
or rendering.
The Male/FemaleJoint files contain cubes that represent the rotational
pivot points for each joint (both in the complex models and the "Watch"
models). The center of each cube marks the pivot point.